Campaign Overview

Embark on a 10-session dark fantasy caper in the corrupt city-state of Hollowspire. Two rogue adventurers are hired to steal a priceless artifact – the Gem of Vhal'Zar – during a grand masquerade ball at the Duke's manor.

What begins as a daring heist unfolds into a deeper conspiracy of betrayal and secret societies manipulating the city from the shadows. The sentient Gem has its own agenda and will influence events to ensure its escape.

Tone & Style

  • Dark Fantasy - Intrigue-heavy (PG-13)
  • Light Humor - Moments to break tension
  • Stealth & Roleplay - Emphasized over combat
  • Player Choice - Consequences matter
10 Sessions
2 Players
5 Level
3-4h Per Session

Campaign Arc

Key NPCs

Antagonist

Lord Cedric Voss

Duke's advisor. Secret leader of the Hidden Hand cabal.

Employer

Marcel "Silvertongue"

Half-elf crime boss who hires the PCs. Plans to betray them.

Noble

Duke Orlond Haverfort

Ruler of Hollowspire. Vain and greedy, but not evil.

Potential Ally

Captain Yelena Arden

City Watch Captain. Honor-bound. Can become a powerful ally.

Ally

Selise Montclair

Lady-in-waiting at the manor. Can provide inside help.

Artifact

Gem of Vhal'Zar

Sentient artifact. Cunning and self-interested. Has its own agenda.

View All NPCs

Key DM Reminders

All-Rogue Party

Players excel at stealth and infiltration but lack durability. Design encounters to reward clever tactics. Provide alternatives to direct combat. Keep fights short and high-stakes.

The Sentient Gem

The Gem is an NPC under your control. It can activate powers on its own, project illusions, and manipulate events. It wants freedom and will help or hinder as suits its goals.

Faction Dynamics

Keep track of faction relationships. Every favor or betrayal should ripple through later sessions. At least 3 major power groups should always be in play.

Tone Balance

Dark fantasy with light humor. Include comedic NPCs (sarcastic innkeeper, dramatic town crier) to break tension. PG-13 - danger without gore.